We have designed a GameFi system that is easy to play but difficult to master with the clear goal of habit formation through rewards.

The core premise is simple: Move to Earn. But beneath the initial introduction lies a complex system of game modes, sneaker attributes, sneaker minting systems, sneaker building systems, etc, which is further complicated by real world factors, leaving users with an entire ecosystem to learn and explore. We believe that such a design is not only important for engagement and thus longevity of the platform, but also acts as a protection against bad actors.

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